Publications

Many publications and presentations are available as PDF and are linked accordingly. If you have any questions or comments, feel free to contact me.

Latest update: September 23, 2017.

2017

Rambusch, J., Alklind-Taylor, A. & Susi, T. (2017). A Pre-Study on Spectatorship in eSports. Spectating Play. 13th Annual Game Research Lab Spring Seminar, 24-25th April 2017, Tampere (Finland). [Oral presentation]
[Available via researchgate.net]

2016

Rambusch, J. (2016). It’s Not Just Hands. In: B. Perron & F. Schröter (Eds.) Video Games and the Mind: Essays on Cognition, Affect and Emotion, pp. 71-86. McFarland.

2013

Lindblom, J., Rambusch, J., Ljung, M., & Lundström, C. (2013). Decision Making in Agriculture-Farmers’ Lifeworld in Theory and Practice. Paper accepted for presentation (key-note paper) at the 21st ESEE-conference in Antalya, Turkey, September 2nd -6th, 2013. ESEE, European Seminar on Extension Education..

2012

Lindblom, J., Alklind Taylor, A-S. & Rambusch, J. (2012) Fem framgångsfaktorer för utveckling av pedagogisk digital kompetens för nätbaserat lärande inom högre utbildning. NU2012: Gränslöst lärande: Göteborg, 17-19 oktober, pp. 188-189.

Gulz, A., Jensen, M. & Rambusch, J. (2012). Lärande (Learning). In: J. Allwood & M. Jensen (Eds.) Kognitionsvetenskap, pp. 219-228. Studentlitteratur. ISBN: 978-91-44-05166-6.

Dahlbäck, N., Rambusch, J. &Susi, T. (2012). Distribuerad kognition (Distributed cognition). In: J. Allwood & M. Jensen (Eds.) Kognitionsvetenskap, pp. 487-496. Studentlitteratur. ISBN: 978-91-44-05166-6.

Susi, T. & Rambusch, J. (2012). Kognition och verktyg (Cognition and tools). In: J. Allwood & M. Jensen (Eds.) Kognitionsvetenskap, pp. 497-506. Studentlitteratur. ISBN: 978-91-44-05166-6.

2011

Lindblom, J., Alklind Taylor, A-S. & Rambusch, J. (2011) Pedagogisk digital kompetens för nätbaserat lärande inom högskolan. Utbildning & Lärande, 5(1), pp. 54-71.

2010

Rambusch J (2010) Mind Games Extended. Understanding Gameplay as Situated Activity. Doctoral dissertation, Linköping University, Linköping Studies in Science and Technology. ISBN: 978-91-7393-252-3.
[Available via LiU E-Press]

Rambusch, J. & Susi, T. (2010) Serious Learning While Having Fun. In: H. Risku & M. Peschl (Eds.) Kognition und Technologie im kooperativen Lernen. Vom Wissenstransfer zur Knowledge Creation. (pp 77-90) Göttingen: V&R unipress.

2009

Rambusch, J., Susi, T., Ekman, S. & Wilhelmsson, U. (2009) A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Dreamfall and Starcraft. In B. Atkins, H. Kennedy, & T. Krzywinska (Eds.) Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University, West London, United Kingdom, 1st September – 4th September 2009. [Oral presentation]
[BibInfo] [PDF]

2008

Rambusch, J. & Susi, T. (2008) The Challenge of Managing Affordances in Computer Game Play. Human IT 9(3), pp. 83–109.
[BibInfo] [PDF]

Rambusch, J. (2008). Situated Play. Licentiate Thesis, University of Linköping. ISBN: 978-91-7393-930-0.
[BibInfo] [PDF]

Rambusch, J. & Susi, T. (2008) Situated Play. In: B. Hardy-Vallée & N. Payette (Eds.). Beyond the Brain: Embodied, Situated and Distributed Cognition. Newcastle, U.K.: Cambridge Scholars Publishing.

2007

Rambusch, J,. Jakobsson, P. & Pargman, D. (2007) Exploring E-sports: A Case Study of Game Play in Counter-strike. In: B. Akira. Situated play, pp. 157–164. The University of Tokyo, Japan.
[BibInfo] [PDF]

Susi, T. & Rambusch, J. (2007) Situated Play – Just a Temporary Blip? In: B. Akira. Situated Play, pp. 730–735. The University of Tokyo, Japan.
[BibInfo] [PDF]

Rambusch, J. (2007) Sikta, skjuta, samarbeta. Om att utveckla kunskap i dataspel. [Aim, shoot, and cooperate – about skill development in computer games]. Unga och nätverkskulturer: Mellan moralpanik och teknikromantik, Ungdomsstyrelsen, 2007.

Rambusch, J. (2007) Riding a Bike in Paperboy: A Case Study of Embodied Human-Computer Game Interaction. The Virtual – Designing Digital Experience, Nr 4:2007.

Rambusch, J. & Susi, T. (2007) The Challenge of Managing Real and Virtual Affordances in Computer Game Play. Game in’ Action, June 13-15, 2007, Gothenburg University (Sweden). [Joint oral presentation]
[Abstract]

Rambusch, J. (2007). Lära genom dataspel? [Learning through playing computer games?] Unga och nätverkskulturer, 29-30 november 2007, Jönköping (Sweden). [Invited presentation]

Rambusch, J. & Susi, T. (2007) Serious Learning While Having Fun. Learntec 2007, 13-15th february 2007, Karlsruhe (Germany). [Joint oral presentation]

2006

Rambusch, J. (2006) Situated Learning and Galperin’s Notion of Object-Oriented Activity. In: R. Sun (Ed.) Proceedings of the 28th Annual Conference of the Cognitive Science Society, 1998-2003. Mahwah, NJ: Lawrence Erlbaum.
[PDF]

Rambusch, J., Pargman, D. & Jakobsson, P. (2006) Tre perspektiv på Counter-strike. [Three perspectives on Counter-strike]. Unga och nätverkskulturer, 1st december 2006, Jönköping (Sweden). [Joint oral presentation]

Rambusch, J. (2006) The Situated Nature of Computer Game Play. Cognitio 2006, Montreal (Canada) 18-21th august 2006. [Oral presentation]
[Abstract]

Rambusch, J. (2006) The Embodied and Situated Nature of Computer Game Play. Workshop on the cognitive science of games and game play. Vancouver (Canada), 26th july 2006. [Oral presentation]
[PDF]

Rambusch, J. (2006). The Embodied and Situated Nature of Computer Game Play. Research proposal, University of Skövde. [Unpublished]

2005

Rambusch, J. & Ziemke, T. (2005) Embodiment Aspects in Human Computer-Game Interaction. The European Conference on Computing and Philosophy, E-CAP 2005. Västerås (Sweden) [Oral presentation]

Rambusch, J. & Ziemke, T. (2005) The Role of Embodiment in Situated Learning. In: B.G. Bara, L. Barsalou and M. Bucciarelli (Eds.) Proceedings of the 27th Annual Conference of the Cognitive Science Society, 1803-1808. Mahwah, NJ: Lawrence Erlbaum.
[PDF]

2004

Rambusch, J., Susi, T. & Ziemke, T. (2004) Artefacts as Mediators of Distributed Social Cognition: A case study. In: K. Forbus, D. Gentner & T. Regier (Eds.) Proceedings of the 26th Annual Conference of the Cognitive Science Society, 1113-1118. Mahwah, NJ: Erlbaum.
[PDF]